As the tutorial progresses, you’ll create four types of units, each with different properties, such as their range of movement and damage capabilities.Įach player will also have an HQ they must protect. Player 1 controls the red units and Player 2 the blue ones. Here’s a screenshot of how the game will look after you’re finished:Īs you can see in the image, each player controls their own units. (It’s actually a bit more complicated than that, but we’ll simplify it for the sake of this tutorial.) In this first part of the two-part series, you’ll set everything up to enable you to load units for both teams and move them around.Īre you ready? Commence mission! Getting Started: Game Previewįor those who haven’t played any of the Advance Wars games, the objective of most of the missions is to either eliminate all of the other player’s units, or to capture their headquarters (“HQ”) by moving a soldier over it. You will also use Tiled for your maps, so a good understanding of this program and of tile maps in general is required. To make the most of this tutorial, you’ll need some Cocos2D experience and a beginning understanding of AI. How to make them move and attack using a couple of AI pathfinding methods.īy the end of the tutorial you will have a basic, playable version of an Advance Wars-like game that can be played with a friend on the same device.How to create different types of units with unique properties.How to load a map with different types of terrains.Simplified versions of turn-based strategy games, such as Hero Academy, have lately become popular. I’ve always liked this type of game, the Advance Wars series for Nintendo DS being one of my favorites. In this tutorial, you’ll learn how to create a turn-based strategy game for the iPhone. Check out his blog, or follow him on Twitter. This is a post by iOS Tutorial Team Member Pablo Ruiz, an iOS game developer, and co-founder and COO at InfinixSoft.
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